Video Games: Klonoa 2: Lunatea’s Veil (風のクロノア2 世界が望んだ忘れもの)

And here I am to present you yet another awesome video game made in Japan.
Ladies and gentlemen, meet Klonoa.

As you might have noticed in the post I wrote about the best video game of all times, I am quite the player to pick my games very carefully. Most of my favorite video games are made in Japan, and I don’t see a coincidence in that. Japan makes some of the best video games in the world, be it with awesome plots, great scenes, unforgettable songs, or any other aspect, but there are definitely those games that you play and leave a mark in you.

Released in 2001 by Namco for the Playstation 2, Klonoa 2: Lunatea’s Veil is the sequel to 1997’s Klonoa: Door to Phantomile for the Playstation 1.

The gameplay consists of platforming stages and boss battles, as well as board-riding stages. For most of the game, the player is restricted to a side-scrolling 2D path in a 3D environment, with the ability to move left, right, up, or down.

As for the plot, the game starts with Klonoa during what appears to be a dream. A mysterious voice calls out for his help. Suddenly, he is teleported to Lunatea and falls into an ocean. The tide sweeps him towards a rocky outcrop, where he is spotted and rescued by Lolo and Popka.

Lunatea has four Kingdoms, each one housing a bell, which maintain harmony throughout Lunatea. However, a fifth bell which does not belong to any of the kingdoms has appeared. This fifth bell has begun to spread chaos across Lunatea, spawning monsters and causing priestesses like Lolo to fall ill. Despite this, no one in Lunatea seems to notice. Having visited the High Priestess, the three then set off to visit and ring each of the four bells.
During their journey, the group is often stalked and attacked by Leorina and Tat, who desire the power of the bells for their own purposes.
But let’s give this a more personal approach.

This game is special.

I’m not sure if it’s because of its awesome 73-track soundtrack, or because of its mysteriously-looking breathtaking landscapes, or because of the storyline itself, but there is definitely something in this game that pulls the player in.
We live in an era that gives too much importance to great-looking graphics, but that’s not what makes a great game. I mean, this game was released 12 years ago, and I think it’s way better than many of the graphics card consuming pieces of cheap (at a high cost, though) entertainment that are released nowadays.
I fear that expressing my opinion on this game would get too much philosophic, so I’ll just leave you with its trailer and two awesome in-game songs. Enjoy!


Soundtrack: Leorina
Soundtrack: Lunatea Waltz

Soundtrack: Hyuponia – Ruin of Sadness

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